

Even the additional content such as the Plague Knight: Plague of Shadows campaign, (which in my opinion is a full game in its own right, so buying the Shovel Knight came is essentially buying two good games for the price of one,) was no small feat either as it went on to cost 1 million dollars to do, which took over a year to do with a staff of eight people working on it around the clock. It’s also a game that has not only been nominated for 100 rewards according to Yacht Club Games’ website and the infographic you can find near the bottom of this piece, but actually walked away with 84 of them.īut the road to success is never an easy one, and the small staff of Yacht Club Games really did learn this the hard way, but it has all been worth it in the end. Then there’s also reasonably well success of the official Shovel Knight amiibo, which as a lesser character and in no way as large as all the other amiibo characters we’ve seen, has made over the 180,o00 sales since the 8 thof January, 2016. Since its initial release back in 2014, the game has gone on to make 1 million digital sales and 1.2 million overall sales which includes physical copies, and means 1 in 6 players who brought the game, actually own a hard copy of it, so if you’re one of these few, give yourself a pat on the back. It’s been a while since I did a proper piece regarding Shovel Knight so with the game now on its way to Japan, (to be released in June on both the 3DS and Wii U) thanks to Nintendo, so now is as good a time as any to write about its success! By Jack Longman 3DS, 3DS Themes, ales, amiibo sales, infographic, Japan, Nintendo, Plague Knight, Plague Of Shadows, PS Vita, PS4, Shovel Knight, Shovel Knight amiibo, Yacht Club Games
